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A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, itself an enigma and a reminder of evil long past. In Ptolus, the supernatural is expected and treachery lies around every corner—or is it that the supernatural lies around every corner and treachery is expected? Either way, the city of Ptolus abounds with danger, magic, intrigue, and above all, adventure.

Ptolus was Monte Cook’s campaign setting when he was co-designing D&D 3.0. Ptous was the test bed for the next generation of D&D. By the time his independent D20 imprint published the setting in 2006, Ptolus was over ten years old and had played host to hundreds of players.


I’d like to support our local game store and introduce anyone who is interested to D&D. If you’re an old-hand at D&D I’d love to have you as well.


This campaign will be using a slightly modified version of D&D3.5.*

Monday Night Ptolus

Felwyyn WVGaming UnholyButter kristofer_borquist